Monday, May 31, 2010

Leveling up

I have been playing World of Warcraft ever since the release in europe.
As such I have quite a few level 80s at this point. (Shaman, Warrior, Death Knight, Warlock, Rogue) My next level 80 will be my hunter, almost 74 now.

I want to make it clear, that I really really dislike leveling, in vanilla I mostly grinded, in TBC I quested and in WOTLK I have done it by questing(warrior), some grinding(shaman), pvping(death knight) and now I am instance-leveling. On my hunter I do one dungeon per day, that gives me experience and emblems for when I finaly reach 80, allowing me to stay rested the entire time.

All of the above have one thing in comon: they are all a grind.
Yes, questing is different than just killing the same mob over and over, but after the first time(if not already during the first time) it is just grinding in a more efficient manner. I could not care less about the lore, I dont need the money from the quests, why am I forced to do them again? Okey, yes I am not forced, but I hate leveling and I want to do it as quickly as possible so I am out of options.

My solution to this would be that once you reach 80 the experience needed for the next character would be significantly nerfed. Outlands with heirlooms is the leveling pace that I would say is reasonable (and yes it was nerfed).

As far as I can tell there is no downside to this proposal. For those that like the quests there is always a option to
a) stop the experience gain(yes you can actaully do that now)
b) do the quests at 80 where you also gain more money from them.
I also dont see how too many 80s could cause any problems.

-Nerf leveling once one character has reached maximum level, kthnxbye.

And thats my 0.02€.

Wednesday, May 26, 2010

DPS are selfish

So last sunday I was in icc25, attempting lady deathwhisper 25 hc.
We did some nice proggress getting to phase 3 the more tries we got on her.
I play healer and as such it is my job to keep the bars green.
It gets very hard when for some recount is more interesting than looking out for cleaves and ghosts.

Anyway, I have noticed a trend among the damage dealers, generally speaking, not just about last sunday:
Selfish damage dealers would rather wipe and get to dps fulltime than killing the boss by doing what is actually required.

How often have you seen a dps class actually use their interrupt without being told to do so? If there ever is a skull up it quite often dies last. Should a encounter/pull require crowd control, well: Good luck with that! And worst of them all, aggro pulling and then blaming the tank.

Then there are of course those that do bad dps, yes, you guys are selfish too. By doing bad dps you are slowing everyone else down. I do not care if you THINK your spec/rotation is the best, or how much you like it better. If its less than optimal you are selfish, periord.

Unselfish damage dealer then? -Glad you asked! :D
In my mind a unselfish (aka proper) damage dealer is one that requires as little maintenance as possible, as a healer is one that I should not even notice, except for when encounter design requires me to (raidwide aoe for instance). They are also willing to go the extra mile to help out the raid, EVEN if it costs them some damage done.

In conclusion.
Good damage dealer: high damage output.
GREAT damage dealer: high damage output, low maintenance AND is able to do the "thing" the encounter requires.
Which one will you be?

Thats my 0,02€

Tuesday, May 25, 2010

The first post

Yes, that is right folks!
I decided to make a blog and this would be my first post.
So if you are seeing this congratulations, you are among the first
to ever stumple upon this site.

I havent quite decided what I will write about,
but as I am a gamer, mostly favoring blizzard games that is probably what this blog will be about, mostly anyway.

During the next couple of days & weeks I will try and
improve the layout, proably the titlepicture too :P

that is pretty much all I have to say right about now.